Field of Mars Environmental Education Centre

Experience Engage Enable

Telephone02 9816 1298

Emailfieldofmar-e.school@det.nsw.edu.au

Animals animated incursion program

Teacher checklist

Location

Your school

Cost

2025 DoE $25 per student - GST free

2025 Non-gov school cost $28 per student - GST free, minimum charge $750

Schools are to confirm the number of students and classes at least 7 days prior to attending. Schools will be charged based on the number of students confirmed or number of students who attend on the day (whichever is greater). 

Risk assessment Risk management plan
School preparation

Please provide one learning space, with a smart board, for all participating classes for the duration of the day. The space needs to accommodate multiple classes.

Place students into groups of two or three. 

Bring

Students wear hats, sports uniform and reusable name tag.

Supporting resources

Invertebrate fact sheets

Invertebrate Explorer - available free from Apple Books

Fact sheets

Parent/carer helpers

3 to 4 parents per class are welcome to attend the middle session. Parent/carers provide additional support during the animation process.

Medical or special needs

Notify Field of Mars staff prior to incursion. 

Students, staff and visitors must not attend if unwell, even with mild symptoms. 

Extreme or wet weather

Days predicted to be above 35ºC, high winds, extreme bush fire danger and dust storms may result in the incursion being modified, postponed or cancelled. 

Cancellations

Cancellations with less than 30 working school days notice will incur a $600 administration fee. 

Cancellations with less than 7 working school days notice will incur the full cost for the program based on the original booking. 

Cancellations due to weather or fire danger are exempt from fees. 


Suggested timetable

 

Time

Activity

Commence at 9.15

Morning session

Investigating invertebrates

 

Developing a script, storyboard and props

Middle session

Creating an animation

Afternoon session

Editing an animation 

 

Animation theatre


Learning activities

Animals animated is a literacy and science focused incursion program that engages students in the creation of a stop motion animation communication product using an iPad.

Key questions
  • What invertebrates are found in our school?

    What are some of the features of invertebrates that live in our school?

  • How do these invertebrates grow and change?

Investigating invertebrates

Students will work in groups of two or three to search for and collect leaf litter or arboreal invertebrates in the gardens and trees found in the school or local area using equipment provided by Field of Mars EEC. 

Developing a script, storyboard and props

Students will develop a script in the form of a simple information report. The script will be based on observations of invertebrates as well as simple research using a variety of multimodal texts.

Once the script is complete students will begin to visualise what their final animation will look like. This involves creating a storyboard that will be used to create the animation. A good storyboard simplifies the animation process and ensures students know what is required in each scene.

The script and storyboard will help determine what types of props the students need to create their animation.  

The main prop for the animation is an invertebrate. This could be made out of modelling clay, drawn or a photograph. Field of Mars teachers will provide clay and other resources for props.

The props that will be moved will be around the size of a student's thumb. Only one or two moveable objects will be used in the animation.

Creating an animation

The focus of the middle session is to provide students with an opportunity to engage with and creatively explore stop motion animation.

At the start of the session Field of Mars teachers will demonstrate to students how to use the app iStopmotion to create an animation with the assistance of the script, storyboard and props.

A quality animation usually contains 10 pictures per second of film. For a 20 second animation students will need between 180 to 220 frames of animation. To speed up the process a minimum of 5 pictures per second could be used.

Traditionally animations are created by building a small stage indoors. During the program we will utilise the school grounds for creating the animation. Students will use different natural areas for each scene.

In the event of poor weather the 'stage' will move indoors and utilise tote trays to create a setting with natural materials.

Editing an animation

Students will use iMovie to compile their animations into one movie. They will add titles and learn how to improve sound.

Animation theatre

Students will be invited to present their animation on the ‘big screen’ to showcase their efforts to their class. 

Animations will be saved and provided to the school for further viewing.



Syllabus outcomes and content

Science and Technology K-6 Syllabus (2024) 

Investigations of changes provide knowledge and understanding

Outcomes

  • Poses questions based on observations and information to investigate cause and effect ST1-PQU-01 
  • Measures and describes changes in living things, materials, movement, Earth and the sky ST1-SC1-01 

Content

Living things change over time

  • Collect data about the variety of living things in a local habitat, group them and justify the groupings
  • Describe the changes in a plant as it grows using data and scientific models
  • Describe the changes in an animal as it goes through its life cycle using data and scientific models

Design and digital solutions are created through knowledge and understanding

Outcomes

  • uses technologies and materials to design and make products to address user needs or opportunities ST1-DDT-01

Content

A design process is used to define user needs and create solutions

  • Recognise that a design process breaks large projects into manageable, logical steps
  • Pose questions and test how materials with different properties contribute to the effectiveness of a product
  • Apply one or more steps of a design process to make a product

Science and Technology K-6 Syllabus © NSW Education Standards Authority (NESA) for and on behalf of the Crown in right of the State of New South Wales, 2024


Science and Technology K-10 Syllabus (2017)

Living world

Outcomes

  • observes, questions and collects data to communicate and compare ideas ST1-1WS-S
  • describes observable features of living things and their environments ST1-4LW-S 

Working scientifically

  • explore and answer questions through participation in guided scientific investigations 

  • compare observations with those of others 

  • make safe choices when using materials and equipment

Content

External features of living things

  • describe the external features of a variety of living things 

Living things live in different places

  • identify that living things live in different places that suit their needs 

Science and Technology K-6 Syllabus © NSW Education Standards Authority (NESA) for and on behalf of the Crown in right of the State of New South Wales, 2017